In this course, we will explore common creative coding techniques for analysing and creating generative, procedural art using the free 3D software, Blender. We’ll work with pen and paper exercises, interpret and recreate visually relevant artworks, and sketch new ideas. You don’t need to be an expert in coding or Blender—beginners are welcome and encouraged to join! However, if you’ve never used Blender before, we recommend trying out a few basic tutorials or exploring the software on your own to get comfortable with the interface before the course begins. This will help you dive right into the creative process with ease.
Who is this course for?
- This course is for anyone interested in creating generative art through coding and exploring Blender as part of their design toolkit.
- You may already be familiar with Blender’s potential but haven’t yet had the chance to dive deep into it. If you're curious about generative, parametric, or computational art, this course is your opportunity to explore it further.
This course is taught in English.
Learning outcomes:
- Historical context of generative and procedural art.
- Ability to analyse generative artwork.
- Designing generative systems.
- Basic understanding of geometry and shader nodes in Blender.
"Fika" and fruits, snacks will be provided. Bring what you need to stay focused.
Creative Coders” are artists, designers, architects, musicians, and poets who use computer programming and custom software as their chosen media. These practitioners blur the distinction between art and design and science and engineering, and in their slippery interdisciplinarity, may best be described with the German word Gestalten, or “creators of form”.
Golan Levin, Tega Brain: Code as Creative Medium. A Handbook for Computational Art and Design
Teacher: Murilo Carretta Polese
Murilo is a creative technologist, consultant, researcher, and full-stack developer with expertise in interactive media art for installations and advertising. Specialising in building robust systems, databases, embedded software, and infrastructure, Murilo is passionate about education and technology. They have worked with companies like Strawbees, Quirkbot, Kano, Joy Labz, and Arduino, and are an ambassador for Kids Hack Day and Science Hack Day. Murilo has taught at the School for Poetic Computation, Konstfack, Berghs, Hyper Island, and Vefskoli.